Post
by munky6 » Mon Mar 02, 2009 10:36 am
Well I figure in with the nunchuk attached, you would hold the wiimote upright, using A as the joystick button.
I checked my ROM set, so far it seems Raiders of the Lost Ark is the only one using both joysticks for a single player, but there might be a couple more that I missed, I'm not sure.
Speaking of the second joystick, I think it would be good to add the ability for wiimote 2 to be mapped to joystick 2, or to have the gamecube controller in port 2 mapped to joystick 2. If wiimote 2 is working fine, I have no way to know, as I only have one wiimote at the moment.
What would be easier than that, I think, is to allow the user to set input however they want, and be able to receive input from all buttons / sticks on the gamecube contoller or nunchuk. Maybe map them to unused keys on the keyboard.
Stella on the PC has an option that it uses in parallel with mouse support for paddle control... you can also use the digital pad / key control to move the paddle, and you can change the tracking speed by going to Input Settings -> Virtual Devs tab -> Paddle speed. Can you implement this in Wii2600?
Also, could you add an option to map up and down movement of the wiimote pointer to paddle 2? That way you could (try to) play Marble Craze.
For screenshots, Stella seems to need minimum 640x480 resolution for the ROM launcher, otherwise it will only display the list with no info or screenshot. When I manually try to tell the ROM launcher to go any larger than the default, it saves, but the screen resolution does not change.
One hopefully easily fixable bug is that when you go into Game Properties / Controllers, if you set "swap paddles" to yes, the option saves in the properties, but the joysticks do not switch ports. I needed this option to play the one player game variations in Air Sea Battle, and the ROM properties do not have the joystick in port 2 as default.
Another bug that seems to be consistent with Stellawii and Wii2600 both, is that the game Bumper Bash does not work properly. On the PC version of Stella, I was able to get the ball to launch by quickly alternating between pressing left and right, but on the wii whether using gamecube controller or wiimote, the ball simply doesn't launch. I'm not entirely certain what is causing this.
Thanks again for the work on this!