Just a quick status update...
Recently I have been working on the Paddle controller emulation. I added support for the Wiimote "roll" style controls (similar to the way Bit Trip Beat works, but a bit more flexible). The really cool part is that with these controls it is now possible to play 4 player Warlords.
In addition to the "roll" style Wiimote controls, I am improving the support for IR-based paddle controls.
I should have a "preview" release out by the end of this weekend.
--Raz.
Wii2600
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Well, I think I have finally finished all of the changes for the 0.2 release of Wii2600.
I would really like to get some testing on it prior to releasing, so please send me a PM if you are interested. I would typically just post it, but the last "pre" release of WiiHandy got spread prior to its official version.
Anywho, here is a rundown of the 0.2 features:
Some quick notes...
If you use "Analog joystick" paddle mode, it will select the first Analog joystick it finds. Therefore, if you have a Classic controller or Nunchuk plugged into the Wiimote, those will be used for the analog paddle controls. If you want to use a Gamecube controller, unplug the Classic or Nunchuk from the Wiimote. (This is unnecessary for analog Joystick support, only for paddles)
I would highly recommend messing with the Sensitivity and Center adjust settings for the Wiimote "Roll" and "IR" modes.
For example, I find it akward to hold the Wiimote completely flat when using "Roll" mode. Thus, I usually tweak it all the way forward (+5). I also like to crank up the sensitivity to 7.
Anyway, it is definitely worth messing with those settings until you feel comfortable with it.
--Raz.
I would really like to get some testing on it prior to releasing, so please send me a PM if you are interested. I would typically just post it, but the last "pre" release of WiiHandy got spread prior to its official version.
Anywho, here is a rundown of the 0.2 features:
Code: Select all
- Ability to set the paddle mode to use (supports up to 4 paddles, Warlords anyone?)
+ Wiimote "Roll mode" (similar to Bit Trip Beat)
+ Wiimote "IR mode" (rewritten since 0.1)
+ Analog Joystick mode (Classic, Nunchuk, Gamecube)
- Wiimote paddle "Roll mode" settings
+ Sensitivity
+ Center adjustment
- Wiimote paddle "IR mode" settings
+ Sensitivity
- Analog joystick control support (in game and during menu navigation)
- Driving control support (via d-pad and analog controls)
- Ability to toggle color/BW modes from controller (Starmaster, etc.)
- Improved sound support
If you use "Analog joystick" paddle mode, it will select the first Analog joystick it finds. Therefore, if you have a Classic controller or Nunchuk plugged into the Wiimote, those will be used for the analog paddle controls. If you want to use a Gamecube controller, unplug the Classic or Nunchuk from the Wiimote. (This is unnecessary for analog Joystick support, only for paddles)
I would highly recommend messing with the Sensitivity and Center adjust settings for the Wiimote "Roll" and "IR" modes.
For example, I find it akward to hold the Wiimote completely flat when using "Roll" mode. Thus, I usually tweak it all the way forward (+5). I also like to crank up the sensitivity to 7.
Anyway, it is definitely worth messing with those settings until you feel comfortable with it.
--Raz.
Just released 0.2.
http://www.wiibrew.org/wiki/Wii2600
A very special thanks goes out to munky6 who did an outstanding job testing the release!
--Raz.
http://www.wiibrew.org/wiki/Wii2600
A very special thanks goes out to munky6 who did an outstanding job testing the release!
--Raz.
Thanks Raz! Looking forward to using it.raz0red wrote:Just released 0.2.
http://www.wiibrew.org/wiki/Wii2600
A very special thanks goes out to munky6 who did an outstanding job testing the release!
--Raz.